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When "Each Time A Monster Is Sent To The Gy" Damage Is Inflicted

36_sent_to_gy_damage_burn_cost_resolution_summon_timing.md

When "Each Time a Monster Is Sent to the GY" Damage Is Inflicted

Some monsters have a continuous effect that inflicts damage as a *game

action* whenever a monster is sent to the GY. These effects do not go on the

Chain and are not triggered effects. They apply the moment the send happens —

as long as the source card is face-up and not already negated at that instant.

The frequent judge mistake is to ask "does the burn resolve before it gets

negated?" There is nothing to resolve: the damage is dealt the moment the monster

reaches the GY. The only question is whether the burn source is still face-up and

un-negated at that exact moment. See

Continuous Application Effects and

Costs vs. Effects.

The general timing rule

The damage is inflicted at the moment the monster is sent, but that moment

depends on how it was sent:

  1. Sent as a cost to activate an effect — the damage is inflicted

immediately when the cost is paid, at activation, before the Chain

resolves. The activating effect has not resolved yet, so any negation it would

impose is not applying yet.

  1. Sent inside the resolution of an effect — the damage is inflicted

immediately after that effect finishes resolving, not in the middle of

it. (A single effect's resolution is never interrupted.) Example: Fusion

materials sent by Polymerization burn after Polymerization fully resolves.

  1. Sent during a Summon procedure performed outside an effect's resolution

(Tribute, Synchro, Xyz, Link, Ritual, etc.) — the damage is inflicted at the

step where the monster is sent, before the Summon completes. A Tribute

Summon is (1) Tribute the monster, then (2) Summon; the send is step 1, so

the burn fires in step 1, before the new monster is on the board.

Worked example: Enneacraft - Archa.TAIL vs. Forbidden Droplet

Enneacraft - Archa.TAIL (monster effect) — "After this card was flipped
face-up, while it is in the Monster Zone, each time a monster(s) is sent to your
opponent's GY, they take 900 damage." (Continuous effect — no activation.)
Forbidden Droplet — "Send any number of other cards from your hand and/or
field to the GY, then target that many face-up monsters on the field; negate
their effects until the end of this turn. ..." The send is a cost (the
cards are "sent to the GY to activate it").

Scenario: Archa.TAIL is face-up in the opponent's Monster Zone. You activate

Forbidden Droplet, sending one of your own monsters to your GY as the cost.

  • The cost is paid at activation — your monster is in your GY before Droplet

is even on the Chain.

  • At that instant Archa.TAIL is still face-up and not yet negated (Droplet

has not resolved). Its continuous effect inflicts 900 damage to you

immediately.

  • Then Droplet resolves, and (assuming you choose to apply Droplet's effect on Archa.TAIL on resolution) negates Archa.TAIL's effects for the turn.

Answer: Yes, you take the 900 damage. Droplet's negation lands one step too

late — the burn already happened when you paid the cost.

Judge calls to watch for

  • Do not treat "the card that triggers the burn gets negated" as preventing

damage from a cost send that already happened: cost-send (burn now)

precedes the activated effect's resolution (negation later).

  • A continuous "each time sent to GY" burn is not a trigger effect — it does

not miss timing or wait for a Chain.

  • Identify the send's category first (cost / inside resolution / Summon

procedure), then apply rule 1, 2, or 3.

  • If the source card has already left the field or is already negated **at the

moment of the send**, no damage is inflicted.

Sources

  • Konami DB card text for Enneacraft - Archa.TAIL (cid 21949) and Forbidden Droplet (cid 15299)
  • Yugipedia Card Rulings:Forbidden Droplet (send is a cost).

What's new

  • Added to corpus.