Chain Resolution — Step by Step
A chain is the stack of card effects activated in response to one another. Chains resolve in reverse order (last in, first out / LIFO).
Building the chain
- Player A activates Card X — this becomes Chain Link 1 (CL1).
- Either player may respond with a fast effect (Spell Speed 2 or 3). That becomes CL2.
- Continue until both players pass priority.
Resolving the chain
- Resolve the highest chain link first (last activated).
- Work down to CL1.
- After CL1 resolves, the chain ends and SEGOC (Simultaneous Effects Go On a Chain) checks for new triggered effects.
Spell Speeds
- Speed 1 — Normal Spells, Ignition Effects, most monster effects. Cannot chain to anything else.
- Speed 2 — Quick-Play Spells, most Trap Cards, Quick Effects. Can chain to Speed 1 or 2.
- Speed 3 — Counter Traps. Can only be chained to by other Speed 3.
Worked example
Board: Player A controls Pot of Greed face-down, Player B controls Solemn Judgment set.
- A activates Pot of Greed → CL1 (Speed 1).
- B activates Solemn Judgment in response → CL2 (Speed 3, pays half LP).
- Chain resolves backwards: CL2 negates Pot. CL1's effect does nothing.
Common gotchas
- A "When … you can" effect that misses the timing if it is not the last thing to happen, cannot activate.
- A Trigger Effect whose condition is met during Chain resolution does not become a new Chain Link inside the resolving Chain. Finish resolving the whole Chain first; then build the next Chain with the legal triggers using SEGOC.
- A "When … " (without "you can") trigger is mandatory, but mandatory still means "activate at the next legal trigger window," not "interrupt the middle of resolution."
- Replays: changing the attack target may force re-declaration if a monster enters/leaves the zone the attacker chose.
Sources
- Konami, Official Rulebook (current edition PDF, "Chains and Spell Speed" section) — defines how a chain is built from Chain Links, that a chain resolves in reverse order (the most recently activated link resolves first), and the three Spell Speeds and what each can chain to.
- Konami, "Fast Effect Timing" — official explanation that "fast effects" are activations/effects of Spell Speed 2 or higher, and the priority procedure for responding within a chain.
- Konami, "Understanding Card Text, Part 7: Conjunction Functions" — official explanation of "then" sequencing and what counts as "the last thing that happened," the mechanism underlying missing-the-timing rulings.