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Exodia During An Effect Resolution

25_exodia_win_condition_during_chain_resolution.md

Exodia During an Effect Resolution

An alternate victory condition such as Exodia the Forbidden One does not interrupt the resolution of a card effect that is already resolving. If an effect says to draw, then discard, banish, send, or otherwise continue resolving, finish that whole effect first. Only after that effect has fully resolved do you check whether the player still has all five Forbidden One pieces in hand.

This is the distinction the Judge Bot must preserve:

  • Exodia can end the Duel after a chain link finishes resolving.
  • Exodia cannot stop the remaining instructions of the same chain link while that effect is still resolving.

Card text anchors

Exodia the Forbidden One - "If you have 'Right Leg of the Forbidden One', 'Left Leg of the Forbidden One', 'Right Arm of the Forbidden One' and 'Left Arm of the Forbidden One' in addition to this card in your hand, you win the Duel."
Dark World Dealings - "Each player draws 1 card, then each player discards 1 card."

Dark World Dealings performs a draw and then a discard during the resolution of one activated Spell effect. The draw is not a separate chain link, and the word "then" does not create a window where Exodia can interrupt the rest of the effect.

Drawing the fifth piece with Dark World Dealings

Scenario: Brandon has Left Arm of the Forbidden One, Left Leg of the Forbidden One, Right Arm of the Forbidden One, and Right Leg of the Forbidden One, and no other cards in hand. Joey activates Dark World Dealings. Brandon draws Exodia the Forbidden One.

Correct ruling: Brandon does not win immediately at the moment Exodia is drawn. Dark World Dealings is still resolving, so Brandon must discard 1 card. Since Brandon's only cards in hand are the five Forbidden One pieces, he must discard one of those pieces. After Dark World Dealings finishes resolving, Brandon no longer has all five pieces in hand, so he does not win the Duel.

The incorrect ruling is: "Brandon wins immediately after drawing Exodia before discarding." That treats the middle of a single effect resolution like a legal victory-check point. It is not.

Finish the current effect first

For effects like Graceful Charity, Dark World Dealings, Solar Recharge, Allure of Darkness, and Common Charity, drawing the fifth Exodia piece is not enough by itself if the same resolving effect still has another required instruction.

If the player has all five pieces after the whole effect finishes resolving, that player wins. If the later part of the same effect removes one of the pieces from the hand, the player does not win.

Examples:

  • A player draws the fifth Exodia piece with Dark World Dealings, then must discard a card. If that discard removes any Exodia piece, the player does not win.
  • A player draws the fifth Exodia piece with Allure of Darkness, then must banish a DARK monster from hand if possible. If the required banish removes the only Exodia head or limb needed for completion, the player does not win.
  • A player draws the fifth Exodia piece with Graceful Charity, then discards 2 cards. The victory condition is checked only after those discards.

Between chain links is different

Do not overcorrect this into "Exodia only checks after the entire chain ends." A victory condition can be applied between chain link resolutions.

Example: Joey activates Mind Crush as Chain Link 1. Brandon chains Jar of Greed as Chain Link 2 and draws the fifth Exodia piece when Jar of Greed resolves. Jar of Greed's effect is now fully resolved. If Brandon has all five pieces in hand at that point, Brandon wins before Chain Link 1 resolves.

So the rule is not "wait until the whole chain is over." The rule is "wait until the currently resolving effect is over."

Judge calls to watch for

  • Exodia's victory condition is not an activated effect and does not start a Chain.
  • Even though Exodia does not activate, it still cannot interrupt an active effect resolution.
  • "Draw, then discard" is one effect resolution, not two separate windows for Exodia.
  • Check the hand after the resolving effect finishes. If all five pieces are still present, the player wins then.
  • If all five pieces were present only temporarily during the middle of a resolving effect, the player does not win.
  • Between chain links, after one chain link fully resolves and before the next chain link begins resolving, Exodia can win and prevent lower chain links from resolving.

Sources

What's new

  • Added to corpus.