Judge Rulings
A table of contents for the local rulings corpus used by the judge assistant.
91 local filesContents
- 01 Rulings Index And Agent Recall Map Updated 5 days ago 00_rulings_index_agent_recall_map.md
- 02 Psct — Colons And Semicolons Updated 25 days ago 01_psct_colon_semicolon_cost_target_activation_timing.md
- 03 Chain Resolution — Step By Step Updated 25 days ago 02_chain_resolution_no_mid_chain_response_quick_effects.md
- 04 Missing The Timing Updated 25 days ago 03_missing_timing_when_optional_trigger_then_after.md
- 05 Super Polymerization — Rc 1 Notes Updated 25 days ago 04_super_polymerization_spell_speed_4_fusion_materials.md
- 06 Battle And The Damage Step Updated 9 days ago 05_damage_step_battle_phase_activation_windows.md
- 07 Spell Card Subtypes Updated 9 days ago 06_quick_play_field_continuous_equip_spell_subtypes.md
- 08 Turn Structure And Phases Updated 25 days ago 07_turn_phase_structure_priority_open_game_state.md
- 09 Segoc — Simultaneous Effects Go On A Chain Updated 25 days ago 08_segoc_simultaneous_triggers_chain_order.md
- 10 Activation Negation Vs. Effect Negation Updated 25 days ago 09_activation_negation_vs_effect_negation_once_per_turn.md
- 11 Trigger Conditions — Discard As Effect Vs. As Game Action Updated 25 days ago 10_discard_trigger_cost_effect_game_action.md
- 12 Ritual Summoning Updated 25 days ago 11_ritual_summon_tribute_minimal_overpay_levels.md
- 13 Link Summoning Updated 25 days ago 12_link_summon_materials_arrows_zones.md
- 14 Pendulum Summoning Updated 25 days ago 13_pendulum_summon_scales_extra_deck.md
- 15 "Properly Summoned" And Extra Deck Direct Sends Updated 9 days ago 14_properly_summoned_revival_extra_deck_ritual_nomi.md
- 16 Card Zone Transitions Updated 9 days ago 15_zone_transitions_field_gy_banish_deck_hand.md
- 17 Name Matching And "All Cards With That Name" Updated 25 days ago 16_name_matching_all_cards_with_that_name_banish.md
- 18 Continuous Application Effects Updated 9 days ago 17_continuous_effect_application_rechecking_negation.md
- 19 Targeting, Costs, And What Ash Blossom Can Negate Updated 9 days ago 18_targeting_cost_effect_ash_blossom_negation.md
- 20 Droll & Lock Bird And Unchained Soul Lord Of Yama Updated 25 days ago 19_droll_lock_bird_yama_add_from_deck_trigger.md
- 21 Setting Cards Directly From The Deck Updated 25 days ago 20_set_directly_from_deck_activation_not_activated.md
- 22 Send To Gy Costs Under Banish Instead Effects Updated 9 days ago 21_banish_instead_blocks_send_to_gy_cost_droll_fissure.md
- 23 Trigger Effects And Location Changes Before Activation Updated 25 days ago 22_trigger_location_change_before_activation_window.md
- 24 Special Summon Negation And Effects That Summon Updated 9 days ago 23_special_summon_negation_inherent_vs_effect_summon.md
- 25 Atk Effects: Past Summon Facts Vs Current Game State Updated 9 days ago 24_atk_def_current_game_state_original_atk_variable_question_mark.md
- 26 Exodia During An Effect Resolution Updated 25 days ago 25_exodia_win_condition_during_chain_resolution.md
- 27 Infernity Archfiend Draw Timing And Empty Hand Checks Updated 25 days ago 26_infernity_archfiend_draw_empty_hand_trigger_timing.md
- 28 Trap Monsters Flipped Face Down Updated 25 days ago 27_trap_monster_face_down_spell_trap_zone_monster_zone.md
- 29 Effects Act Only On Cards In The Zone They Specify Updated 25 days ago 28_effect_required_zone_application_field_gy_hand.md
- 30 Lingering Effects Granted By Summon Material Updated 25 days ago 29_summon_material_lingering_effects_after_summon.md
- 31 The "Then" Gate: Wording Decides Whether The Follow Up Happens Updated 9 days ago 30_then_conjunction_gate_psct_follow_up_resolution.md
- 32 Responding To Cards Placed By A Cost (Before The Effect Resolves) Updated 25 days ago 31_respond_to_cost_sent_card_before_effect_resolves.md
- 33 Dodging Targeted Removal — Targeting Does Not Freeze A Card Updated 25 days ago 32_targeted_removal_dodge_chain_link_resolution_target_recheck.md
- 34 "Unaffected" Is Not "Cannot Be Targeted" And Is Not "Cannot Be Equipped" Updated 2 days ago 33_unaffected_not_cannot_target_equip_legal_target.md
- 35 Conditional Clauses Vs. Activation Conditions Updated 25 days ago 34_conditional_clause_not_activation_condition_if_when.md
- 36 A Monster'S Effects Apply Only While It Is A Face Up Monster In The Monster Zone Updated 25 days ago 35_monster_effects_only_face_up_monster_zone.md
- 37 When "Each Time A Monster Is Sent To The Gy" Damage Is Inflicted Updated 25 days ago 36_sent_to_gy_damage_burn_cost_resolution_summon_timing.md
- 38 Temporary Banishment And Its Return Interactions Updated 25 days ago 37_temporary_banish_return_forget_link_overlay_control.md
- 39 Choosing Among Listed Effects: Activation Time Vs. Resolution Time Updated 9 days ago 38_choose_listed_effect_activation_vs_resolution_choice.md
- 40 Extra Normal Summons: Three Distinct Categories Updated 25 days ago 39_extra_normal_summon_additional_set_double_summon.md
- 41 Forgetting: What Monsters Lose When They Stop Being Face Up Updated 25 days ago 40_forget_face_down_temporary_banish_retained_information.md
- 42 The Highlander Clause: "You Can Only Control 1 [Card Name]" Updated 25 days ago 41_only_control_one_highlander_clause_same_name.md
- 43 Tribute / Destroy In Deck Vs. Send To Gy — What Ash Blossom Can Actually Negate Updated 25 days ago 42_tribute_destroy_in_deck_vs_send_to_gy_ash_blossom.md
- 44 Pendulum Monsters Banished Instead Of Going To The Face Up Extra Deck Updated 25 days ago 43_pendulum_to_extra_deck_banish_instead_replacement.md
- 45 "Cannot Be Used As Material" Is A Condition, Not A Monster Effect Updated 25 days ago 44_cannot_use_as_fusion_synchro_xyz_link_material_condition.md
- 46 Returning Activated Non Continuous Spell/Trap Cards (Marked For The Gy) Updated 25 days ago 45_activated_spell_trap_return_to_hand_marked_for_gy.md
- 47 Negating Activation Sends Continuous/Field Spell & Trap To The Gy Updated 25 days ago 46_negate_activation_continuous_field_spell_trap_sent_to_gy.md
- 48 Worked Examples: Negating Activation & Where The Card Goes Updated 25 days ago 47_ghost_belle_negate_activation_where_card_goes_examples.md
- 49 Resolve As Much As Possible Updated 9 days ago 48_resolve_as_much_as_possible_partial_resolution_targets_lost.md
- 50 Effect Copying Cards: "This Effect Becomes That Card'S Effect" Updated 25 days ago 49_copy_effect_without_cost_transaction_rollback_trap.md
- 51 Branded Lost: When The Opponent Is (And Is Not) Locked Out Updated 25 days ago 50_branded_lost_fusion_summon_response_lock_window.md
- 52 Momentary "When Summoned" Locks And Chain Resolution Order Updated 25 days ago 51_when_summoned_response_lock_chain_resolution_order.md
- 53 Attribute/Type Floodgates Make Off Attribute Summons Illegal — @[Gozen Match], @[Rivalry Of Warlords], @[There Can Be Only One] Updated 25 days ago 52_gozen_rivalry_tcboo_attribute_type_summon_floodgate.md
- 54 Effects That Interact During Chain Resolution Without Starting A Chain — @[Angelica'S Angelic Ring], @[Ryzeal Cross] Updated 25 days ago 53_no_chain_during_resolution_continuous_quick_interaction.md
- 55 Monster Tokens — What They Can'T Do, And @[Evenly Matched] Updated 25 days ago 54_tokens_face_down_banish_evenly_matched_leaves_field.md
- 56 Fixed Count Vs. "Choose That Many": When The Exact Number Matters Updated 25 days ago 55_exact_number_all_or_nothing_flexible_amount_targets.md
- 57 Using Turn Player Priority + @[Forbidden Droplet] To Lock A Hand Trap Out Of A Window Updated 25 days ago 56_turn_player_priority_forbidden_droplet_hand_trap_lockout.md
- 58 Summoning Conditions Are Not Card Effects (Inherent Special Summons) Updated 25 days ago 57_summoning_condition_not_effect_inherent_special_summon.md
- 59 A Summon Trigger Is Lost If The Monster Is Destroyed Before Its Window Updated 25 days ago 58_summon_trigger_lost_destroyed_before_activation_window.md
- 60 Paying Life Points You Cannot Afford: The "Never More Than You Have" Rule Updated 25 days ago 59_pay_lp_cannot_afford_life_points_cost.md
- 61 Extra Deck Summon Zones (April 2020 Rules) Updated 23 days ago 60_extra_deck_summon_zones_emz_link_arrows_2020.md
- 62 Attributes Vs Types: The Canonical Lists Updated 22 days ago 61_attribute_vs_type_canonical_lists_dark_dragon.md
- 63 Using Your Own Monster As Material Can Switch A Floodgate On Mid Summon — @[Domain Of The True Monarchs] Updated 9 days ago 62_material_removal_changes_floodgate_domain_summon_legality.md
- 64 Column Based Negation Keys To The Activation Column, Not Where The Card Sits Updated 15 days ago 63_infinite_impermanence_column_negation_activation_column.md
- 65 Only One "Special Summon Itself From The Hand" Trigger Effect Per Chain Updated 21 days ago 64_one_hand_special_summon_trigger_per_chain_segoc.md
- 66 A Summon Trigger Survives A Control Change In Its Own Chain — And The Tcg Gives It To The Summoner Updated 21 days ago 65_control_change_summon_trigger_tcg_ocg_divergence.md
- 67 Transaction Rollback Copying A Cost Bundled Trap (Eradicator Epidemic Virus) — Confirm With A Head Judge Updated 21 days ago 66_transaction_rollback_eradicator_epidemic_virus_head_judge.md
- 68 When The Honest Answer Is "Ask Your Head Judge" Updated 9 days ago 67_head_judge_required_unsettled_tcg_policy_ruling.md
- 69 Why Two "Correct" Rulings Can Disagree: Divergence Axes Updated 20 days ago 68_ocg_tcg_goat_modern_ruling_divergence_axes.md
- 70 Control Switch Effects: "Unaffected" Is A Legal Target, "Control Cannot Switch" Is Not Updated 17 days ago 69_unaffected_control_switch_legal_target_cannot_change_control.md
- 71 Atk/Def Modifier Application Order Updated 9 days ago 70_atk_def_modifier_layers_set_gain_double_half.md
- 72 Necrovalley And Graveyard Protection Floodgates Updated 17 days ago 71_necrovalley_gy_protection_cost_activation_negate_effect.md
- 73 An Effect Needs A Legal Target / A Possible Application To Activate Updated 12 days ago 72_activation_legality_needs_legal_target_possible_application.md
- 74 "Once Per Chain" Activation Caps And Pending Negation Updated 16 days ago 73_once_per_chain_activation_cap_pending_negation.md
- 75 Extra Deck Monsters Summoned From Somewhere Other Than The Extra Deck Updated 16 days ago 74_extra_deck_monster_summoned_from_gy_banish_zone_placement.md
- 76 A Face Down/Face Up Flip Preserves Card Identity Updated 16 days ago 75_face_down_flip_preserves_identity_name_material_memory.md
- 77 Spell Speed Is A Property Of The Effect, Not The Card Or Its Zone Updated 9 days ago 76_spell_speed_effect_property_fast_effect_zone.md
- 78 How A "Once Per Turn" Clause Counts Bulleted / Listed Effects Updated 16 days ago 77_once_per_turn_counts_listed_bulleted_effects.md
- 79 "Unaffected" / Protection Does Not Stop Using A Card As Cost, Tribute, Or Material Updated 16 days ago 78_unaffected_protection_allows_cost_tribute_material.md
- 80 "Attacked" Vs. "Battled": Battling Requires Reaching Damage Calculation Updated 16 days ago 79_attacked_vs_battled_damage_calculation_requirement.md
- 81 "Mandatory" Does Not Decide Chain Placement — Trigger Vs. Quick Does Updated 16 days ago 80_mandatory_trigger_not_same_chain_quick_effect_placement.md
- 82 Battle Destruction Is Determined At Damage Calculation But Performed At End Of The Damage Step Updated 16 days ago 81_battle_destruction_determined_damage_calc_performed_end_step.md
- 83 Placing A Card Face Up Is Not "Activating" It Updated 16 days ago 82_place_face_up_not_activate_spell_trap_field_zone.md
- 84 Destruction Replacement (Substitution) Effects Updated 16 days ago 83_destruction_replacement_substitute_instead_effects.md
- 85 "Treated As A [Fusion/Synchro/Xyz/Link/Ritual] Summon" Updated 16 days ago 84_treated_as_fusion_synchro_xyz_link_ritual_summon.md
- 86 Lp Changes Are Not All "Damage" Updated 16 days ago 85_lp_change_not_damage_pay_gain_lose_set_life_points.md
- 87 A Tribute Summon Is A Normal Summon Updated 9 days ago 86_tribute_summon_is_normal_summon_normal_set.md
- 88 "When 2+ Cards Are Destroyed" Triggers Count Destructions, Not Targeting Updated 16 days ago 87_destroyed_card_count_trigger_targeting_agnostic.md
- 89 A Time Boxed ("Until The End Phase") Control Grant Holds Even Against An Opponent'S Continuous Control Take Equip Updated 16 days ago 88_temporary_control_grant_beats_continuous_equip_takeback.md
- 90 Phase Dependent Mandatory Triggers Do Not Repeat Forever Updated 9 days ago 89_mandatory_phase_trigger_not_repeat_forever_light_darkness_dragon.md
- 91 Illegal Game State Discovered Later Is A Tournament Policy Repair Updated 9 days ago 90_late_discovered_illegal_set_tournament_policy_head_judge.md